Current · Set 18 · Patch 16.18Hunter
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for — seconds, they gain —% Damage Amp. (—) —% %i:scaleAD% (—) —% %i:scaleAD% (—) —% %i:scaleAD% (—) —% %i:scaleAD%
- 2–2 units
- DamageAmp: 0.10000000149011612 · {641254b6}: 0.20000000298023224 · {83011ee7}: 3
- 3–3 units
- DamageAmp: 0.10000000149011612 · {641254b6}: 0.30000001192092896 · {83011ee7}: 3
- 4–4 units
- DamageAmp: 0.10000000149011612 · {641254b6}: 0.44999998807907104 · {83011ee7}: 3
- 5+ units
- DamageAmp: 0.10000000149011612 · {641254b6}: 0.6499999761581421 · {83011ee7}: 3
Stable reference: /tft/datastudio/traits/DA_18_Hunter?version=18